![]() Automatically adds Beet Pulp as input to any BGA (can be disabled if desired) ![]() should be at least one sell point on each map accepting these products) Automatically adds Sugar, Feed Pellets and Molasses as accepted products on certain sell stations (i.e. Has three custom sell points where you can sell the produce att full price Provides a sugar factory (refines sugar beets into sugar, beet pulp and molasses) and a pelletizer (presses pulp and molasses into feed pellets) Introduces four new materials (sugar, beet pulp, feed pellets and molasses) Adds a new ecosystem around sugar beet farming with new products and multiple uses for each product The animalFoodAdditions.xml included in the "MaizePlus Forage Extension - Animal Food Additions" mod (v1.0.0.1 or later) already has explicit support for supaFeedPellets and beetPulp and can be used in your map. And the Animal Food Additions-mod is really great anyway so there is really no reason not to use it!įOR MAP MAKERS: On maps with custom animal food settings for MaizePlus you need to explicitly also add supaFeedPellets and/or beetPulp to be able to feed these to the animals. The rest of the mod will work just fine regardless, but you will miss out on one great feature. ![]() To enable feeding animals with "supaFeed" feed pellets when using MaizePlus Forage Extension mod you need to either:Ī) activate the "MaizePlus Forage Extension - Animal Food Additions" mod (v1.0.0.1 or later which will be released soon), orī) play on a map that has explicit support for the Feed Pellets from BeetHarvest Addon. PLEASE NOTE: This update is mainly a compatibility update to make BeetHarvest Addon fully compatible with MaizePlus maps and MaizePlus Forage Extension mod. Or maybe you prefer to use the otherwise slow winter days to refine your products, that’s a great way to get the most out of your time.Īll the details of the mod is based on real-life data and should serve a purpose both as educational and entertaining. You can mix and match this between the harvest seasons or choose to match the current progress/needs of your farm. You can choose to further refine some of the bi-products or sell them as they are, and for every additional step you invest time in you get increased income in return. Instead of simply selling raw unprocessed sugar beets as before, you now get multiple possible revenue streams. This mod is all about growing sugar beets, especially "The Campaign" (the harvest and processing period), and all the additional possibilities that opens up with the new products added to the game. And as “icing on the cake”, the bi-product of turning beet pulp into biogas is liquid organic fertilizer that you can use to improve the next harvest of “the white gold”. A very tasteful fodder that is both nutrient rich and easy to digest, and the animals love it!Īnd if that wasn’t enough, the beet pulp can be turned into biogas at the BGA, and molasses can be used for pressing hay/straw pellets or fermented into biodiesel. What’s great about these organic bi-products is that they make a super efficient natural animal feed for both dairy/beef cattle, sheep, horses and pigs. Not only does it provide us with that sweet sugar we can use in so many ways (sweetening, flavoring, fermenting, conservation etc), the process of refining beets into sugar also yields biowaste in the form of beet pulp and molasses. Sugar beets is a phenomenal crop that can be processed into crystalized sugar. The goal of Beet Harvest Addon is to make sugar beet farming a lot more fun, challenging and rewarding!
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